All new Williams drivers have to take an aptitude test in engineering when they join the team. Rosberg first drove in Formula One with Williams from 2006 to 2009. Higher-tier Formula 3 Euro Series with Team Rosberg in 20 before winning the inaugural GP2 Series championship with ART Grand Prix in 2005. At the age of 16, he progressed to car racing, winning nine races to claim the 2002 Formula BMW ADAC Championship with VIVA Racing. However the *.obj file is Keyshot-ready so you can make realistic renders quickly.Nico began competitive go-kart racing at the age of six and achieved early success, winning regional and national French championships, before moving to European-based series and world championships. The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them. With the help of the included layered PSD template you can alter the default texture or make custom livery for the helmet. The textures contain additional branding and logos for a more realistic look. There are two high-resoltion textures: the first one is 4096×4096, the second one 2048×2048, so it’s perfect for extreme closeups. The scene conatains 42 objects.Įvery object of the helmet is mapped and textured. NURMS subdivision Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. The 3D model and texture is based on the helmet that he used during the Australian Grand Prix in 2016. High-poly, ultra-realistic racing helmet model in Nico Rosberg 2016 style.
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